64 Bites - #053 - Pre-calculated Sprite Movement

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Commodore 64 Programming Screencasts
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We have been animating sprites in the past but only in a way of changing their bitmaps on each frame. But this kind of animation is not unique to sprites. It can also be realized using the character graphics.

Sprites are designed to be movable and today we will take a look into a technique that allows them to follow virtually any path.

What is this?

It's an episode of the 64 Bites - Video Tutorials for Programmers,

the series designed to teach you how to program Commodore 64 in small and easy steps.

What's inside?

  • The Video - Short, Intense and Focused
  • You can stream it on any device
  • or download DRM-free
  • Full Transcript so you can follow along.
  • Source Code for everything you will see on the screen.
  • Programming Exercises to do on your own.
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64 Bites - #053 - Pre-calculated Sprite Movement

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